rlSetMatrixProjectionStereo method
Implementation
@override
void rlSetMatrixProjectionStereo(
MatrixD right,
MatrixD left,
) => run(
() => RaylibDebugLabels.rlSetMatrixProjectionStereo(right, left),
() => rl.Rlgl.rlSetMatrixProjectionStereo.run2(
rl.Temp.Matrix$.Ref1(right).toJS,
rl.Temp.Matrix$.Ref2(left).toJS,
),
);