rlReadShaderBuffer method
Implementation
@override
Uint8List rlReadShaderBuffer(
num id,
num count,
num offset,
) => run(
() => RaylibDebugLabels.rlReadShaderBuffer(id, count, offset),
() {
final valuesPtr = rl.Temp.Uint8$.Sized(count.toInt());
rl.Rlgl.rlReadShaderBuffer.run4(
id.toJS,
valuesPtr.toJS,
count.toJS,
offset.toJS,
);
return valuesPtr.readTypedArray(count.toInt());
},
);