rlLoadShaderBuffer method

  1. @override
int rlLoadShaderBuffer(
  1. num size,
  2. TypedDataList? data,
  3. RlUsageHint? usageHint
)
override

Implementation

@override
int rlLoadShaderBuffer(
  num size,
  TypedDataList? data,
  RlUsageHint? usageHint,
) => run(
  () => RaylibDebugLabels.rlLoadShaderBuffer(size, data, usageHint),
  () => rl.Rlgl.rlLoadShaderBuffer.run3(
    size.toJS,
    (data == null ? 0 : rl.Temp.TypedDataList$.Array(data).address).toJS,
    (usageHint?.value ?? 0).toJS,
  ).toInt(),
);