rlLoadShaderBuffer method
Implementation
@override
int rlLoadShaderBuffer(
num size,
TypedDataList? data,
RlUsageHint? usageHint,
) => run(
() => RaylibDebugLabels.rlLoadShaderBuffer(size, data, usageHint),
() => rl.Rlgl.rlLoadShaderBuffer.run3(
size.toJS,
(data == null ? 0 : rl.Temp.TypedDataList$.Array(data).address).toJS,
(usageHint?.value ?? 0).toJS,
).toInt(),
);