rlGetMatrixProjectionStereo method
Implementation
@override
MatrixD rlGetMatrixProjectionStereo(
num eye,
) => run(
() => RaylibDebugLabels.rlGetMatrixProjectionStereo(eye),
() => rl.Temp.Matrix$.Extract1(
(p) => rl.Rlgl.rlGetMatrixProjectionStereo.run2(
p.toJS,
eye.toJS,
),
),
);