rlComputeShaderDispatch method

  1. @override
void rlComputeShaderDispatch(
  1. num groupX,
  2. num groupY,
  3. num groupZ
)
override

Implementation

@override
void rlComputeShaderDispatch(
  num groupX,
  num groupY,
  num groupZ,
) => run(
  () => RaylibDebugLabels.rlComputeShaderDispatch(groupX, groupY, groupZ),
  () => rl.Rlgl.rlComputeShaderDispatch.run3(
    groupX.toJS,
    groupY.toJS,
    groupZ.toJS,
  ),
);