rlComputeShaderDispatch method
Implementation
@override
void rlComputeShaderDispatch(
num groupX,
num groupY,
num groupZ,
) => run(
() => RaylibDebugLabels.rlComputeShaderDispatch(groupX, groupY, groupZ),
() => rl.Rlgl.rlComputeShaderDispatch.run3(
groupX.toJS,
groupY.toJS,
groupZ.toJS,
),
);