RaylibRlgl constructor

RaylibRlgl(
  1. Raylib rl
)

Implementation

RaylibRlgl(super.rl) {
  rlMatrixMode = _module.dwrap('rlMatrixMode', [n]);
  rlPushMatrix = _module.dwrap('rlPushMatrix', []);
  rlPopMatrix = _module.dwrap('rlPopMatrix', []);
  rlLoadIdentity = _module.dwrap('rlLoadIdentity', []);
  rlTranslatef = _module.dwrap('rlTranslatef', [n, n, n]);
  rlRotatef = _module.dwrap('rlRotatef', [n, n, n, n]);
  rlScalef = _module.dwrap('rlScalef', [n, n, n]);
  rlMultMatrixf = _module.dwrap('rlMultMatrixf', [n]);
  rlFrustum = _module.dwrap('rlFrustum', [n, n, n, n, n, n]);
  rlOrtho = _module.dwrap('rlOrtho', [n, n, n, n, n, n]);
  rlViewport = _module.dwrap('rlViewport', [n, n, n, n]);
  rlSetClipPlanes = _module.dwrap('rlSetClipPlanes', [n, n]);
  rlGetCullDistanceNear = _module.dwrap('rlGetCullDistanceNear', [], n);
  rlGetCullDistanceFar = _module.dwrap('rlGetCullDistanceFar', [], n);
  rlBegin = _module.dwrap('rlBegin', [n]);
  rlEnd = _module.dwrap('rlEnd', []);
  rlVertex2i = _module.dwrap('rlVertex2i', [n, n]);
  rlVertex2f = _module.dwrap('rlVertex2f', [n, n]);
  rlVertex3f = _module.dwrap('rlVertex3f', [n, n, n]);
  rlTexCoord2f = _module.dwrap('rlTexCoord2f', [n, n]);
  rlNormal3f = _module.dwrap('rlNormal3f', [n, n, n]);
  rlColor4ub = _module.dwrap('rlColor4ub', [n, n, n, n]);
  rlColor3f = _module.dwrap('rlColor3f', [n, n, n]);
  rlColor4f = _module.dwrap('rlColor4f', [n, n, n, n]);
  rlEnableVertexArray = _module.dwrap('rlEnableVertexArray', [n], n);
  rlDisableVertexArray = _module.dwrap('rlDisableVertexArray', []);
  rlEnableVertexBuffer = _module.dwrap('rlEnableVertexBuffer', [n]);
  rlDisableVertexBuffer = _module.dwrap('rlDisableVertexBuffer', []);
  rlEnableVertexBufferElement = _module.dwrap('rlEnableVertexBufferElement', [n]);
  rlDisableVertexBufferElement = _module.dwrap('rlDisableVertexBufferElement', []);
  rlEnableVertexAttribute = _module.dwrap('rlEnableVertexAttribute', [n]);
  rlDisableVertexAttribute = _module.dwrap('rlDisableVertexAttribute', [n]);
  rlActiveTextureSlot = _module.dwrap('rlActiveTextureSlot', [n]);
  rlEnableTexture = _module.dwrap('rlEnableTexture', [n]);
  rlDisableTexture = _module.dwrap('rlDisableTexture', []);
  rlEnableTextureCubemap = _module.dwrap('rlEnableTextureCubemap', [n]);
  rlDisableTextureCubemap = _module.dwrap('rlDisableTextureCubemap', []);
  rlTextureParameters = _module.dwrap('rlTextureParameters', [n, n, n]);
  rlCubemapParameters = _module.dwrap('rlCubemapParameters', [n, n, n]);
  rlEnableShader = _module.dwrap('rlEnableShader', [n]);
  rlDisableShader = _module.dwrap('rlDisableShader', []);
  rlEnableFramebuffer = _module.dwrap('rlEnableFramebuffer', [n]);
  rlDisableFramebuffer = _module.dwrap('rlDisableFramebuffer', []);
  rlGetActiveFramebuffer = _module.dwrap('rlGetActiveFramebuffer', [], n);
  rlActiveDrawBuffers = _module.dwrap('rlActiveDrawBuffers', [n]);
  rlBlitFramebuffer = _module.dwrap('rlBlitFramebuffer', [n, n, n, n, n, n, n, n, n]);
  rlBindFramebuffer = _module.dwrap('rlBindFramebuffer', [n, n]);
  rlEnableColorBlend = _module.dwrap('rlEnableColorBlend', []);
  rlDisableColorBlend = _module.dwrap('rlDisableColorBlend', []);
  rlEnableDepthTest = _module.dwrap('rlEnableDepthTest', []);
  rlDisableDepthTest = _module.dwrap('rlDisableDepthTest', []);
  rlEnableDepthMask = _module.dwrap('rlEnableDepthMask', []);
  rlDisableDepthMask = _module.dwrap('rlDisableDepthMask', []);
  rlEnableBackfaceCulling = _module.dwrap('rlEnableBackfaceCulling', []);
  rlDisableBackfaceCulling = _module.dwrap('rlDisableBackfaceCulling', []);
  rlColorMask = _module.dwrap('rlColorMask', [n, n, n, n]);
  rlSetCullFace = _module.dwrap('rlSetCullFace', [n]);
  rlEnableScissorTest = _module.dwrap('rlEnableScissorTest', []);
  rlDisableScissorTest = _module.dwrap('rlDisableScissorTest', []);
  rlScissor = _module.dwrap('rlScissor', [n, n, n, n]);
  rlEnableWireMode = _module.dwrap('rlEnableWireMode', []);
  rlEnablePointMode = _module.dwrap('rlEnablePointMode', []);
  rlDisableWireMode = _module.dwrap('rlDisableWireMode', []);
  rlSetLineWidth = _module.dwrap('rlSetLineWidth', [n]);
  rlGetLineWidth = _module.dwrap('rlGetLineWidth', [], n);
  rlEnableSmoothLines = _module.dwrap('rlEnableSmoothLines', []);
  rlDisableSmoothLines = _module.dwrap('rlDisableSmoothLines', []);
  rlEnableStereoRender = _module.dwrap('rlEnableStereoRender', []);
  rlDisableStereoRender = _module.dwrap('rlDisableStereoRender', []);
  rlIsStereoRenderEnabled = _module.dwrap('rlIsStereoRenderEnabled', [], n);
  rlClearColor = _module.dwrap('rlClearColor', [n, n, n, n]);
  rlClearScreenBuffers = _module.dwrap('rlClearScreenBuffers', []);
  rlCheckErrors = _module.dwrap('rlCheckErrors', []);
  rlSetBlendMode = _module.dwrap('rlSetBlendMode', [n]);
  rlSetBlendFactors = _module.dwrap('rlSetBlendFactors', [n, n, n]);
  rlSetBlendFactorsSeparate = _module.dwrap('rlSetBlendFactorsSeparate', [n, n, n, n, n, n]);
  rlglInit = _module.dwrap('rlglInit', [n, n]);
  rlglClose = _module.dwrap('rlglClose', []);
  rlLoadExtensions = _module.dwrap('rlLoadExtensions', [n]);
  rlGetVersion = _module.dwrap('rlGetVersion', [], n);
  rlSetFramebufferWidth = _module.dwrap('rlSetFramebufferWidth', [n]);
  rlGetFramebufferWidth = _module.dwrap('rlGetFramebufferWidth', [], n);
  rlSetFramebufferHeight = _module.dwrap('rlSetFramebufferHeight', [n]);
  rlGetFramebufferHeight = _module.dwrap('rlGetFramebufferHeight', [], n);
  rlGetTextureIdDefault = _module.dwrap('rlGetTextureIdDefault', [], n);
  rlGetShaderIdDefault = _module.dwrap('rlGetShaderIdDefault', [], n);
  rlGetShaderLocsDefault = _module.dwrap('rlGetShaderLocsDefault', [], n);
  rlLoadRenderBatch = _module.dwrap('rlLoadRenderBatch', [n, n, n]);
  rlUnloadRenderBatch = _module.dwrap('rlUnloadRenderBatch', [n]);
  rlDrawRenderBatch = _module.dwrap('rlDrawRenderBatch', [n]);
  rlSetRenderBatchActive = _module.dwrap('rlSetRenderBatchActive', [n]);
  rlDrawRenderBatchActive = _module.dwrap('rlDrawRenderBatchActive', []);
  rlCheckRenderBatchLimit = _module.dwrap('rlCheckRenderBatchLimit', [n], n);
  rlSetTexture = _module.dwrap('rlSetTexture', [n]);
  rlLoadVertexArray = _module.dwrap('rlLoadVertexArray', [], n);
  rlLoadVertexBuffer = _module.dwrap('rlLoadVertexBuffer', [n, n, n]);
  rlLoadVertexBufferElement = _module.dwrap('rlLoadVertexBufferElement', [n, n, n], n);
  rlUpdateVertexBuffer = _module.dwrap('rlUpdateVertexBuffer', [n, n, n, n]);
  rlUpdateVertexBufferElements = _module.dwrap('rlUpdateVertexBufferElements', [n, n, n, n]);
  rlUnloadVertexArray = _module.dwrap('rlUnloadVertexArray', [n]);
  rlUnloadVertexBuffer = _module.dwrap('rlUnloadVertexBuffer', [n]);
  rlSetVertexAttribute = _module.dwrap('rlSetVertexAttribute', [n, n, n, n, n, n]);
  rlSetVertexAttributeDivisor = _module.dwrap('rlSetVertexAttributeDivisor', [n, n]);
  rlSetVertexAttributeDefault = _module.dwrap('rlSetVertexAttributeDefault', [n, n, n, n]);
  rlDrawVertexArray = _module.dwrap('rlDrawVertexArray', [n, n]);
  rlDrawVertexArrayElements = _module.dwrap('rlDrawVertexArrayElements', [n, n, n]);
  rlDrawVertexArrayInstanced = _module.dwrap('rlDrawVertexArrayInstanced', [n, n, n]);
  rlDrawVertexArrayElementsInstanced = _module.dwrap('rlDrawVertexArrayElementsInstanced', [n, n, n, n]);
  rlLoadTexture = _module.dwrap('rlLoadTexture', [n, n, n, n, n]);
  rlLoadTextureDepth = _module.dwrap('rlLoadTextureDepth', [n, n, n], n);
  rlLoadTextureCubemap = _module.dwrap('rlLoadTextureCubemap', [n, n, n, n]);
  rlUpdateTexture = _module.dwrap('rlUpdateTexture', [n, n, n, n, n, n, n]);
  rlGetGlTextureFormats = _module.dwrap('rlGetGlTextureFormats', [n, n, n, n]);
  rlGetPixelFormatName = _module.dwrap('rlGetPixelFormatName', [n], n);
  rlUnloadTexture = _module.dwrap('rlUnloadTexture', [n]);
  rlGenTextureMipmaps = _module.dwrap('rlGenTextureMipmaps', [n, n, n, n, n]);
  rlReadTexturePixels = _module.dwrap('rlReadTexturePixels', [n, n, n, n], n);
  rlReadScreenPixels = _module.dwrap('rlReadScreenPixels', [n, n], n);
  rlLoadFramebuffer = _module.dwrap('rlLoadFramebuffer', [], n);
  rlFramebufferAttach = _module.dwrap('rlFramebufferAttach', [n, n, n, n, n]);
  rlFramebufferComplete = _module.dwrap('rlFramebufferComplete', [n], n);
  rlUnloadFramebuffer = _module.dwrap('rlUnloadFramebuffer', [n]);
  rlLoadShaderCode = _module.dwrap('rlLoadShaderCode', [s, s], n);
  rlCompileShader = _module.dwrap('rlCompileShader', [s, n], n);
  rlLoadShaderProgram = _module.dwrap('rlLoadShaderProgram', [n, n], n);
  rlUnloadShaderProgram = _module.dwrap('rlUnloadShaderProgram', [n]);
  rlGetLocationUniform = _module.dwrap('rlGetLocationUniform', [n, s]);
  rlGetLocationAttrib = _module.dwrap('rlGetLocationAttrib', [n, s], n);
  rlSetUniform = _module.dwrap('rlSetUniform', [n, n, n, n]);
  rlSetUniformMatrix = _module.dwrap('rlSetUniformMatrix', [n, n]);
  rlSetUniformMatrices = _module.dwrap('rlSetUniformMatrices', [n, n, n]);
  rlSetUniformSampler = _module.dwrap('rlSetUniformSampler', [n, n]);
  rlSetShader = _module.dwrap('rlSetShader', [n, n]);
  rlLoadComputeShaderProgram = _module.dwrap('rlLoadComputeShaderProgram', [n], n);
  rlComputeShaderDispatch = _module.dwrap('rlComputeShaderDispatch', [n, n, n]);
  rlLoadShaderBuffer = _module.dwrap('rlLoadShaderBuffer', [n, n, n], n);
  rlUnloadShaderBuffer = _module.dwrap('rlUnloadShaderBuffer', [n]);
  rlUpdateShaderBuffer = _module.dwrap('rlUpdateShaderBuffer', [n, n, n, n]);
  rlBindShaderBuffer = _module.dwrap('rlBindShaderBuffer', [n, n]);
  rlReadShaderBuffer = _module.dwrap('rlReadShaderBuffer', [n, n, n, n]);
  rlCopyShaderBuffer = _module.dwrap('rlCopyShaderBuffer', [n, n, n, n, n]);
  rlGetShaderBufferSize = _module.dwrap('rlGetShaderBufferSize', [n], n);
  rlBindImageTexture = _module.dwrap('rlBindImageTexture', [n, n, n, n]);
  rlGetMatrixModelview = _module.dwrap('rlGetMatrixModelview', [n]);
  rlGetMatrixProjection = _module.dwrap('rlGetMatrixProjection', [n]);
  rlGetMatrixTransform = _module.dwrap('rlGetMatrixTransform', [n]);
  rlGetMatrixProjectionStereo = _module.dwrap('rlGetMatrixProjectionStereo', [n, n]);
  rlGetMatrixViewOffsetStereo = _module.dwrap('rlGetMatrixViewOffsetStereo', [n, n]);
  rlSetMatrixProjection = _module.dwrap('rlSetMatrixProjection', [n]);
  rlSetMatrixModelview = _module.dwrap('rlSetMatrixModelview', [n]);
  rlSetMatrixProjectionStereo = _module.dwrap('rlSetMatrixProjectionStereo', [n, n]);
  rlSetMatrixViewOffsetStereo = _module.dwrap('rlSetMatrixViewOffsetStereo', [n, n]);
  rlLoadDrawCube = _module.dwrap('rlLoadDrawCube', []);
  rlLoadDrawQuad = _module.dwrap('rlLoadDrawQuad', []);
}