QuaternionToEuler property
Get the Euler angles equivalent to quaternion (roll, pitch, yaw)
NOTE: Angles are returned in a Vector3 struct in radians
Implementation
late final WF2<void> QuaternionToEuler;
Get the Euler angles equivalent to quaternion (roll, pitch, yaw)
NOTE: Angles are returned in a Vector3 struct in radians
late final WF2<void> QuaternionToEuler;