MatrixRotateXYZ method

  1. @override
MatrixD MatrixRotateXYZ(
  1. Vector3D angle
)
override

Get xyz-rotation matrix

NOTE: Angle must be provided in radians

Implementation

@override
MatrixD MatrixRotateXYZ(
  Vector3D angle,
) => $.Matrix$.Extract1(
  (p) => _wasm.MatrixRotateXYZ(
    p.toJS,
    $.Vector3$.Ref1(angle).toJS,
  ),
);