MatrixFrustum method

  1. @override
MatrixD MatrixFrustum(
  1. double left,
  2. double right,
  3. double bottom,
  4. double top,
  5. double nearPlane,
  6. double farPlane,
)
override

Get perspective projection matrix

Implementation

@override
MatrixD MatrixFrustum(
  double left,
  double right,
  double bottom,
  double top,
  double nearPlane,
  double farPlane,
) => $.Matrix$.Extract1(
  (p) => _wasm.MatrixFrustum(
    p.toJS,
    left.toJS,
    right.toJS,
    bottom.toJS,
    top.toJS,
    nearPlane.toJS,
    farPlane.toJS,
  ),
);