CreateLight method
Create a light and get its shader locations
Implementation
@override
LightD CreateLight(
int type,
Vector3D position,
Vector3D target,
ColorD color,
ShaderD shader,
) => $.Light$.RefCapture(
RaylibCaptureIds.CreateLight,
(p) => _wasm.CreateLight(
p.toJS,
type.toJS,
$.Vector3$.Ref1(position).toJS,
$.Vector3$.Ref2(target).toJS,
$.Color$.Ref1(color).toJS,
$.Shader$.Ref1(shader).toJS,
),
);