UpdateLightValues method
Implementation
@override
void UpdateLightValues(
ShaderD shader,
LightD light,
) => run(
() => RaylibDebugLabels.UpdateLightValues(shader, light),
() {
rl.CoreD.SetShaderValue(
shader,
light.enabledLoc,
[light.enabled.toInt()],
.SHADER_UNIFORM_INT,
);
rl.CoreD.SetShaderValue(
shader,
light.typeLoc,
[light.type.value],
.SHADER_UNIFORM_INT,
);
rl.CoreD.SetShaderValue(
shader,
light.positionLoc,
light.position.toArray(),
.SHADER_UNIFORM_VEC3,
);
rl.CoreD.SetShaderValue(
shader,
light.targetLoc,
light.target.toArray(),
.SHADER_UNIFORM_VEC3,
);
rl.CoreD.SetShaderValue(
shader,
light.colorLoc,
[
light.color.r / 255,
light.color.g / 255,
light.color.b / 255,
light.color.a / 255,
],
.SHADER_UNIFORM_VEC4,
);
},
);