GuiGrid method
Implementation
@override
int GuiGrid(
RectangleD bounds,
num spacing,
num subdivs,
[Vector2D? mouseCell]
) => run(
() => RaylibDebugLabels.GuiGrid(bounds, spacing, subdivs, mouseCell),
() => rl.Temp.Vector2$.RefUpdate1(mouseCell,
(pv) => rl.Gui.GuiGrid.run5(
rl.Temp.Rectangle$.Ref1(bounds).toJS,
0.toJS, // `text`, it's not used at all
spacing.toJS,
subdivs.toJS,
pv.toJS,
).toInt(),
),
);