GetCameraRight method
Returns the right vector (normalized) of camera.
Implementation
@override
Vector3 GetCameraRight(
StructPointer<Camera3D> camera,
) => Vector3$.Extract1(
(p) => _wasm.GetCameraRight(
p.toJS,
camera.toJS,
),
);
Returns the right vector (normalized) of camera.
@override
Vector3 GetCameraRight(
StructPointer<Camera3D> camera,
) => Vector3$.Extract1(
(p) => _wasm.GetCameraRight(
p.toJS,
camera.toJS,
),
);