GetCameraViewMatrix method
Implementation
@override
MatrixD GetCameraViewMatrix(
Camera3DD camera,
) => run(
() => RaylibDebugLabels.GetCameraViewMatrix(camera),
() => rl.Temp.Matrix$.Extract1(
(p) => rl.Camera.GetCameraViewMatrix.run2(
p.toJS,
rl.Temp.Camera3D$.Ref1(camera).toJS,
),
),
);