CameraRoll method

  1. @override
void CameraRoll(
  1. Camera3DD camera,
  2. num angle
)
override

Implementation

@override
void CameraRoll(
  Camera3DD camera,
  num angle,
) => run(
  () => RaylibDebugLabels.CameraRoll(camera, angle),
  () => rl.Temp.Camera3D$.RefUpdate1(camera,
    (pc) => rl.Camera.CameraRoll.run2(
      pc.toJS,
      angle.toJS,
    ),
  ),
);