LoadSoundFromWave method

  1. @override
SoundD LoadSoundFromWave(
  1. WaveD wave
)
override

Implementation

@override
SoundD LoadSoundFromWave(
  WaveD wave,
) => run(
  () => RaylibDebugLabels.LoadSoundFromWave(wave),
  () => rl.Temp.Sound$.RefCapture(
    RaylibCaptureIds.LoadSoundFromWave(wave),
    (p) => rl.Audio.LoadSoundFromWave.run2(
      p.toJS,
      rl.Temp.Wave$.Ref1(wave).toJS,
    ),
  ),
);