LoadSoundFromWave method
Implementation
@override
SoundD LoadSoundFromWave(
WaveD wave,
) => run(
() => RaylibDebugLabels.LoadSoundFromWave(wave),
() => rl.Temp.Sound$.RefCapture(
RaylibCaptureIds.LoadSoundFromWave(wave),
(p) => rl.Audio.LoadSoundFromWave.run2(
p.toJS,
rl.Temp.Wave$.Ref1(wave).toJS,
),
),
);