RayCollisionD constructor
RayCollisionD({
- WasmStructPointer<
RayCollisionD> ? originalPointer, - bool hit = false,
- double distance = 0,
- Vector3D? point,
- Vector3D? normal,
Implementation
RayCollisionD({
super.originalPointer,
this.hit = false,
this.distance = 0,
Vector3D? point,
Vector3D? normal
}) :
point = point ?? .zero(),
normal = normal ?? .zero();