structAllocateInto method
Allocates nested pointers into temp under key as needed.
Implementation
@override
void structAllocateInto(RaylibTemp temp, WasmStructPointer<FontD> p, String key) {
if (recs.isNotEmpty) _recs.ptr = temp.Rectangle$.Raw(recs.length);
if (glyphs.isNotEmpty) _glyphs.ptr = temp.GlyphInfo$.Raw(glyphs.length);
}