rlReadShaderBuffer function

void rlReadShaderBuffer(
  1. int id,
  2. MemoryPointer<RVoid> dest,
  3. int count,
  4. int offset,
)

See RaylibRlglFlatModule.rlReadShaderBuffer.

Implementation

void rlReadShaderBuffer(
  int id,
  MemoryPointer<RVoid> dest,
  int count,
  int offset,
) => _module.rlReadShaderBuffer(id, dest, count, offset);