UnloadModelAnimations function

void UnloadModelAnimations(
  1. StructPointer<ModelAnimationD> animations,
  2. int animCount
)

See RaylibCoreFlatModule.UnloadModelAnimations.

Implementation

void UnloadModelAnimations(
  StructPointer<ModelAnimationD> animations,
  int animCount,
) => _module.UnloadModelAnimations(animations, animCount);