QuaternionToAxisAngle function

void QuaternionToAxisAngle(
  1. QuaternionD q,
  2. StructPointer<Vector3D> outAxis,
  3. MemoryPointer<RFloat> outAngle
)

Implementation

void QuaternionToAxisAngle(
  QuaternionD q,
  StructPointer<Vector3D> outAxis,
  MemoryPointer<RFloat> outAngle,
) => _module.QuaternionToAxisAngle(q, outAxis, outAngle);