QuaternionToAxisAngle function
void
QuaternionToAxisAngle(
- QuaternionD q,
- StructPointer<
Vector3D> outAxis, - MemoryPointer<
RFloat> outAngle
Implementation
void QuaternionToAxisAngle(
QuaternionD q,
StructPointer<Vector3D> outAxis,
MemoryPointer<RFloat> outAngle,
) => _module.QuaternionToAxisAngle(q, outAxis, outAngle);