LoadFontFromMemory function

FontD LoadFontFromMemory(
  1. MemoryPointer<RChar> fileType,
  2. MemoryPointer<RUnsignedChar> fileData,
  3. int dataSize,
  4. int fontSize,
  5. MemoryPointer<RInt> codepoints,
  6. int codepointCount,
)

See RaylibCoreFlatModule.LoadFontFromMemory.

Implementation

FontD LoadFontFromMemory(
  MemoryPointer<RChar> fileType,
  MemoryPointer<RUnsignedChar> fileData,
  int dataSize,
  int fontSize,
  MemoryPointer<RInt> codepoints,
  int codepointCount,
) => _module.LoadFontFromMemory(fileType, fileData, dataSize, fontSize, codepoints, codepointCount);