GetWorldToScreenEx function

Vector2D GetWorldToScreenEx(
  1. Vector3D position,
  2. Camera3DD camera,
  3. int width,
  4. int height,
)

See RaylibCoreFlatModule.GetWorldToScreenEx.

Implementation

Vector2D GetWorldToScreenEx(
  Vector3D position,
  Camera3DD camera,
  int width,
  int height,
) => _module.GetWorldToScreenEx(position, camera, width, height);