GetSplinePointLinear function

Vector2D GetSplinePointLinear(
  1. Vector2D startPos,
  2. Vector2D endPos,
  3. double t
)

See RaylibCoreFlatModule.GetSplinePointLinear.

Implementation

Vector2D GetSplinePointLinear(
  Vector2D startPos,
  Vector2D endPos,
  double t,
) => _module.GetSplinePointLinear(startPos, endPos, t);