GetSplinePointBasis function

Vector2D GetSplinePointBasis(
  1. Vector2D p1,
  2. Vector2D p2,
  3. Vector2D p3,
  4. Vector2D p4,
  5. double t,
)

See RaylibCoreFlatModule.GetSplinePointBasis.

Implementation

Vector2D GetSplinePointBasis(
  Vector2D p1,
  Vector2D p2,
  Vector2D p3,
  Vector2D p4,
  double t,
) => _module.GetSplinePointBasis(p1, p2, p3, p4, t);