GetRayCollisionTriangle function

RayCollisionD GetRayCollisionTriangle(
  1. RayD ray,
  2. Vector3D p1,
  3. Vector3D p2,
  4. Vector3D p3,
)

See RaylibCoreFlatModule.GetRayCollisionTriangle.

Implementation

RayCollisionD GetRayCollisionTriangle(
  RayD ray,
  Vector3D p1,
  Vector3D p2,
  Vector3D p3,
) => _module.GetRayCollisionTriangle(ray, p1, p2, p3);