GetRayCollisionSphere function

RayCollisionD GetRayCollisionSphere(
  1. RayD ray,
  2. Vector3D center,
  3. double radius
)

See RaylibCoreFlatModule.GetRayCollisionSphere.

Implementation

RayCollisionD GetRayCollisionSphere(
  RayD ray,
  Vector3D center,
  double radius,
) => _module.GetRayCollisionSphere(ray, center, radius);