GetRayCollisionSphere function
Implementation
RayCollision GetRayCollisionSphere(
Ray ray,
Vector3 center,
double radius,
) => _module.GetRayCollisionSphere(ray, center, radius);
RayCollision GetRayCollisionSphere(
Ray ray,
Vector3 center,
double radius,
) => _module.GetRayCollisionSphere(ray, center, radius);