CheckCollisionSpheres function

bool CheckCollisionSpheres(
  1. Vector3D center1,
  2. double radius1,
  3. Vector3D center2,
  4. double radius2,
)

See RaylibCoreFlatModule.CheckCollisionSpheres.

Implementation

bool CheckCollisionSpheres(
  Vector3D center1,
  double radius1,
  Vector3D center2,
  double radius2,
) => _module.CheckCollisionSpheres(center1, radius1, center2, radius2);