CheckCollisionCircles function

bool CheckCollisionCircles(
  1. Vector2D center1,
  2. double radius1,
  3. Vector2D center2,
  4. double radius2,
)

See RaylibCoreFlatModule.CheckCollisionCircles.

Implementation

bool CheckCollisionCircles(
  Vector2D center1,
  double radius1,
  Vector2D center2,
  double radius2,
) => _module.CheckCollisionCircles(center1, radius1, center2, radius2);