GetWorldToScreenEx function

Vector2D GetWorldToScreenEx(
  1. Vector3D position,
  2. Camera3DD camera,
  3. num width,
  4. num height,
)

Implementation

Vector2D GetWorldToScreenEx(
  Vector3D position,
  Camera3DD camera,
  num width,
  num height,
) => _module.GetWorldToScreenEx(position, camera, width, height);