GetSplinePointLinear function
Implementation
Vector2D GetSplinePointLinear(
Vector2D startPos,
Vector2D endPos,
num t,
) => _module.GetSplinePointLinear(startPos, endPos, t);
Vector2D GetSplinePointLinear(
Vector2D startPos,
Vector2D endPos,
num t,
) => _module.GetSplinePointLinear(startPos, endPos, t);