GetRayCollisionTriangle function
Implementation
RayCollision GetRayCollisionTriangle(
Ray ray,
Vector3 p1,
Vector3 p2,
Vector3 p3,
) => _module.GetRayCollisionTriangle(ray, p1, p2, p3);
RayCollision GetRayCollisionTriangle(
Ray ray,
Vector3 p1,
Vector3 p2,
Vector3 p3,
) => _module.GetRayCollisionTriangle(ray, p1, p2, p3);