GetRayCollisionTriangle function
Implementation
RayCollisionD GetRayCollisionTriangle(
RayD ray,
Vector3D p1,
Vector3D p2,
Vector3D p3,
) => _module.GetRayCollisionTriangle(ray, p1, p2, p3);
RayCollisionD GetRayCollisionTriangle(
RayD ray,
Vector3D p1,
Vector3D p2,
Vector3D p3,
) => _module.GetRayCollisionTriangle(ray, p1, p2, p3);