GetRayCollisionQuad function
Implementation
RayCollisionD GetRayCollisionQuad(
RayD ray,
Vector3D p1,
Vector3D p2,
Vector3D p3,
Vector3D p4,
) => _module.GetRayCollisionQuad(ray, p1, p2, p3, p4);
RayCollisionD GetRayCollisionQuad(
RayD ray,
Vector3D p1,
Vector3D p2,
Vector3D p3,
Vector3D p4,
) => _module.GetRayCollisionQuad(ray, p1, p2, p3, p4);