rlSetUniformSampler method

void rlSetUniformSampler(
  1. num locIndex,
  2. num textureId
)

Set shader value sampler

Implementation

void rlSetUniformSampler(
  num locIndex,
  num textureId,
) => run(
  () => _debugLabels.rlSetUniformSampler(locIndex, textureId),
  () => _flat.rlSetUniformSampler(
    locIndex.toInt(),
    textureId.toInt(),
  ),
);