rlSetUniformSampler method
Set shader value sampler
Implementation
void rlSetUniformSampler(
num locIndex,
num textureId,
) => run(
() => _debugLabels.rlSetUniformSampler(locIndex, textureId),
() => _flat.rlSetUniformSampler(
locIndex.toInt(),
textureId.toInt(),
),
);