GetShaderLocation method

int GetShaderLocation(
  1. Shader shader,
  2. String uniformName
)

Get shader uniform location

Implementation

int GetShaderLocation(
  Shader shader,
  String uniformName,
) => run(
  () => _debugLabels.GetShaderLocation(shader, uniformName),
  () => _flat.GetShaderLocation(
    shader,
    String$.ValueOrNull(uniformName),
  ),
);