GetScreenToWorldRay method

Ray GetScreenToWorldRay(
  1. Vector2 position,
  2. Camera3D camera
)

Get a ray trace from screen position (i.e mouse)

Implementation

Ray GetScreenToWorldRay(
  Vector2 position,
  Camera3D camera,
) => run(
  () => _debugLabels.GetScreenToWorldRay(position, camera),
  () => _flat.GetScreenToWorldRay(
    position,
    camera,
  ),
);