GetRayCollisionQuad method

RayCollision GetRayCollisionQuad(
  1. Ray ray,
  2. Vector3 p1,
  3. Vector3 p2,
  4. Vector3 p3,
  5. Vector3 p4,
)

Get collision info between ray and quad

Implementation

RayCollision GetRayCollisionQuad(
  Ray ray,
  Vector3 p1,
  Vector3 p2,
  Vector3 p3,
  Vector3 p4,
) => run(
  () => _debugLabels.GetRayCollisionQuad(ray, p1, p2, p3, p4),
  () => _flat.GetRayCollisionQuad(
    ray,
    p1,
    p2,
    p3,
    p4,
  ),
);