RaylibRlgl constructor

RaylibRlgl(
  1. Raylib rl
)

Implementation

RaylibRlgl(super.rl) {
  rlMatrixMode                       = dwrap1('rlMatrixMode');
  rlPushMatrix                       = dwrap0('rlPushMatrix');
  rlPopMatrix                        = dwrap0('rlPopMatrix');
  rlLoadIdentity                     = dwrap0('rlLoadIdentity');
  rlTranslatef                       = dwrap3('rlTranslatef');
  rlRotatef                          = dwrap4('rlRotatef');
  rlScalef                           = dwrap3('rlScalef');
  rlMultMatrixf                      = dwrap1('rlMultMatrixf');
  rlFrustum                          = dwrap6('rlFrustum');
  rlOrtho                            = dwrap6('rlOrtho');
  rlViewport                         = dwrap4('rlViewport');
  rlSetClipPlanes                    = dwrap2('rlSetClipPlanes');
  rlGetCullDistanceNear              = dwrap0('rlGetCullDistanceNear');
  rlGetCullDistanceFar               = dwrap0('rlGetCullDistanceFar');
  rlBegin                            = dwrap1('rlBegin');
  rlEnd                              = dwrap0('rlEnd');
  rlVertex2i                         = dwrap2('rlVertex2i');
  rlVertex2f                         = dwrap2('rlVertex2f');
  rlVertex3f                         = dwrap3('rlVertex3f');
  rlTexCoord2f                       = dwrap2('rlTexCoord2f');
  rlNormal3f                         = dwrap3('rlNormal3f');
  rlColor4ub                         = dwrap4('rlColor4ub');
  rlColor3f                          = dwrap3('rlColor3f');
  rlColor4f                          = dwrap4('rlColor4f');
  rlEnableVertexArray                = dwrap1('rlEnableVertexArray');
  rlDisableVertexArray               = dwrap0('rlDisableVertexArray');
  rlEnableVertexBuffer               = dwrap1('rlEnableVertexBuffer');
  rlDisableVertexBuffer              = dwrap0('rlDisableVertexBuffer');
  rlEnableVertexBufferElement        = dwrap1('rlEnableVertexBufferElement');
  rlDisableVertexBufferElement       = dwrap0('rlDisableVertexBufferElement');
  rlEnableVertexAttribute            = dwrap1('rlEnableVertexAttribute');
  rlDisableVertexAttribute           = dwrap1('rlDisableVertexAttribute');
  rlEnableStatePointer               = dwrap2('rlEnableStatePointer');
  rlDisableStatePointer              = dwrap1('rlDisableStatePointer');
  rlActiveTextureSlot                = dwrap1('rlActiveTextureSlot');
  rlEnableTexture                    = dwrap1('rlEnableTexture');
  rlDisableTexture                   = dwrap0('rlDisableTexture');
  rlEnableTextureCubemap             = dwrap1('rlEnableTextureCubemap');
  rlDisableTextureCubemap            = dwrap0('rlDisableTextureCubemap');
  rlTextureParameters                = dwrap3('rlTextureParameters');
  rlCubemapParameters                = dwrap3('rlCubemapParameters');
  rlEnableShader                     = dwrap1('rlEnableShader');
  rlDisableShader                    = dwrap0('rlDisableShader');
  rlEnableFramebuffer                = dwrap1('rlEnableFramebuffer');
  rlDisableFramebuffer               = dwrap0('rlDisableFramebuffer');
  rlGetActiveFramebuffer             = dwrap0('rlGetActiveFramebuffer');
  rlActiveDrawBuffers                = dwrap1('rlActiveDrawBuffers');
  rlBlitFramebuffer                  = dwrap9('rlBlitFramebuffer');
  rlBindFramebuffer                  = dwrap2('rlBindFramebuffer');
  rlEnableColorBlend                 = dwrap0('rlEnableColorBlend');
  rlDisableColorBlend                = dwrap0('rlDisableColorBlend');
  rlEnableDepthTest                  = dwrap0('rlEnableDepthTest');
  rlDisableDepthTest                 = dwrap0('rlDisableDepthTest');
  rlEnableDepthMask                  = dwrap0('rlEnableDepthMask');
  rlDisableDepthMask                 = dwrap0('rlDisableDepthMask');
  rlEnableBackfaceCulling            = dwrap0('rlEnableBackfaceCulling');
  rlDisableBackfaceCulling           = dwrap0('rlDisableBackfaceCulling');
  rlColorMask                        = dwrap4('rlColorMask');
  rlSetCullFace                      = dwrap1('rlSetCullFace');
  rlEnableScissorTest                = dwrap0('rlEnableScissorTest');
  rlDisableScissorTest               = dwrap0('rlDisableScissorTest');
  rlScissor                          = dwrap4('rlScissor');
  rlEnablePointMode                  = dwrap0('rlEnablePointMode');
  rlDisablePointMode                 = dwrap0('rlDisablePointMode');
  rlSetPointSize                     = dwrap1('rlSetPointSize');
  rlGetPointSize                     = dwrap0('rlGetPointSize');
  rlEnableWireMode                   = dwrap0('rlEnableWireMode');
  rlDisableWireMode                  = dwrap0('rlDisableWireMode');
  rlSetLineWidth                     = dwrap1('rlSetLineWidth');
  rlGetLineWidth                     = dwrap0('rlGetLineWidth');
  rlEnableSmoothLines                = dwrap0('rlEnableSmoothLines');
  rlDisableSmoothLines               = dwrap0('rlDisableSmoothLines');
  rlEnableStereoRender               = dwrap0('rlEnableStereoRender');
  rlDisableStereoRender              = dwrap0('rlDisableStereoRender');
  rlIsStereoRenderEnabled            = dwrap0('rlIsStereoRenderEnabled');
  rlClearColor                       = dwrap4('rlClearColor');
  rlClearScreenBuffers               = dwrap0('rlClearScreenBuffers');
  rlCheckErrors                      = dwrap0('rlCheckErrors');
  rlSetBlendMode                     = dwrap1('rlSetBlendMode');
  rlSetBlendFactors                  = dwrap3('rlSetBlendFactors');
  rlSetBlendFactorsSeparate          = dwrap6('rlSetBlendFactorsSeparate');
  rlglInit                           = dwrap2('rlglInit');
  rlglClose                          = dwrap0('rlglClose');
  rlLoadExtensions                   = dwrap1('rlLoadExtensions');
  rlGetProcAddress                   = pwrap1('rlGetProcAddress');
  rlGetVersion                       = dwrap0('rlGetVersion');
  rlSetFramebufferWidth              = dwrap1('rlSetFramebufferWidth');
  rlGetFramebufferWidth              = dwrap0('rlGetFramebufferWidth');
  rlSetFramebufferHeight             = dwrap1('rlSetFramebufferHeight');
  rlGetFramebufferHeight             = dwrap0('rlGetFramebufferHeight');
  rlGetTextureIdDefault              = dwrap0('rlGetTextureIdDefault');
  rlGetShaderIdDefault               = dwrap0('rlGetShaderIdDefault');
  rlGetShaderLocsDefault             = pwrap0('rlGetShaderLocsDefault');
  rlLoadRenderBatch                  = swrap2('rlLoadRenderBatch');
  rlUnloadRenderBatch                = dwrap1('rlUnloadRenderBatch');
  rlDrawRenderBatch                  = dwrap1('rlDrawRenderBatch');
  rlSetRenderBatchActive             = dwrap1('rlSetRenderBatchActive');
  rlDrawRenderBatchActive            = dwrap0('rlDrawRenderBatchActive');
  rlCheckRenderBatchLimit            = dwrap1('rlCheckRenderBatchLimit');
  rlSetTexture                       = dwrap1('rlSetTexture');
  rlLoadVertexArray                  = dwrap0('rlLoadVertexArray');
  rlLoadVertexBuffer                 = dwrap3('rlLoadVertexBuffer');
  rlLoadVertexBufferElement          = dwrap3('rlLoadVertexBufferElement');
  rlUpdateVertexBuffer               = dwrap4('rlUpdateVertexBuffer');
  rlUpdateVertexBufferElements       = dwrap4('rlUpdateVertexBufferElements');
  rlUnloadVertexArray                = dwrap1('rlUnloadVertexArray');
  rlUnloadVertexBuffer               = dwrap1('rlUnloadVertexBuffer');
  rlSetVertexAttribute               = dwrap6('rlSetVertexAttribute');
  rlSetVertexAttributeDivisor        = dwrap2('rlSetVertexAttributeDivisor');
  rlSetVertexAttributeDefault        = dwrap4('rlSetVertexAttributeDefault');
  rlDrawVertexArray                  = dwrap2('rlDrawVertexArray');
  rlDrawVertexArrayElements          = dwrap3('rlDrawVertexArrayElements');
  rlDrawVertexArrayInstanced         = dwrap3('rlDrawVertexArrayInstanced');
  rlDrawVertexArrayElementsInstanced = dwrap4('rlDrawVertexArrayElementsInstanced');
  rlLoadTexture                      = dwrap5('rlLoadTexture');
  rlLoadTextureDepth                 = dwrap3('rlLoadTextureDepth');
  rlLoadTextureCubemap               = dwrap4('rlLoadTextureCubemap');
  rlUpdateTexture                    = dwrap7('rlUpdateTexture');
  rlGetGlTextureFormats              = dwrap4('rlGetGlTextureFormats');
  rlGetPixelFormatName               = pwrap1('rlGetPixelFormatName');
  rlUnloadTexture                    = dwrap1('rlUnloadTexture');
  rlGenTextureMipmaps                = dwrap5('rlGenTextureMipmaps');
  rlReadTexturePixels                = pwrap4('rlReadTexturePixels');
  rlReadScreenPixels                 = pwrap2('rlReadScreenPixels');
  rlLoadFramebuffer                  = dwrap0('rlLoadFramebuffer');
  rlFramebufferAttach                = dwrap5('rlFramebufferAttach');
  rlFramebufferComplete              = dwrap1('rlFramebufferComplete');
  rlUnloadFramebuffer                = dwrap1('rlUnloadFramebuffer');
  rlCopyFramebuffer                  = dwrap6('rlCopyFramebuffer');
  rlResizeFramebuffer                = dwrap2('rlResizeFramebuffer');
  rlLoadShader                       = dwrap2('rlLoadShader');
  rlLoadShaderProgram                = dwrap2('rlLoadShaderProgram');
  rlLoadShaderProgramEx              = dwrap2('rlLoadShaderProgramEx');
  rlLoadShaderProgramCompute         = dwrap1('rlLoadShaderProgramCompute');
  rlUnloadShader                     = dwrap1('rlUnloadShader');
  rlUnloadShaderProgram              = dwrap1('rlUnloadShaderProgram');
  rlGetLocationUniform               = dwrap2('rlGetLocationUniform');
  rlGetLocationAttrib                = dwrap2('rlGetLocationAttrib');
  rlSetUniform                       = dwrap4('rlSetUniform');
  rlSetUniformMatrix                 = dwrap2('rlSetUniformMatrix');
  rlSetUniformMatrices               = dwrap3('rlSetUniformMatrices');
  rlSetUniformSampler                = dwrap2('rlSetUniformSampler');
  rlSetShader                        = dwrap2('rlSetShader');
  rlComputeShaderDispatch            = dwrap3('rlComputeShaderDispatch');
  rlLoadShaderBuffer                 = dwrap3('rlLoadShaderBuffer');
  rlUnloadShaderBuffer               = dwrap1('rlUnloadShaderBuffer');
  rlUpdateShaderBuffer               = dwrap4('rlUpdateShaderBuffer');
  rlBindShaderBuffer                 = dwrap2('rlBindShaderBuffer');
  rlReadShaderBuffer                 = dwrap4('rlReadShaderBuffer');
  rlCopyShaderBuffer                 = dwrap5('rlCopyShaderBuffer');
  rlGetShaderBufferSize              = dwrap1('rlGetShaderBufferSize');
  rlBindImageTexture                 = dwrap4('rlBindImageTexture');
  rlGetMatrixModelview               = swrap0('rlGetMatrixModelview');
  rlGetMatrixProjection              = swrap0('rlGetMatrixProjection');
  rlGetMatrixTransform               = swrap0('rlGetMatrixTransform');
  rlGetMatrixProjectionStereo        = swrap1('rlGetMatrixProjectionStereo');
  rlGetMatrixViewOffsetStereo        = swrap1('rlGetMatrixViewOffsetStereo');
  rlSetMatrixProjection              = dwrap1('rlSetMatrixProjection');
  rlSetMatrixModelview               = dwrap1('rlSetMatrixModelview');
  rlSetMatrixProjectionStereo        = dwrap2('rlSetMatrixProjectionStereo');
  rlSetMatrixViewOffsetStereo        = dwrap2('rlSetMatrixViewOffsetStereo');
  rlLoadDrawCube                     = dwrap0('rlLoadDrawCube');
  rlLoadDrawQuad                     = dwrap0('rlLoadDrawQuad');
}