RaylibRlgl constructor
RaylibRlgl(
- Raylib rl
Implementation
RaylibRlgl(super.rl) {
rlMatrixMode = dwrap1('rlMatrixMode');
rlPushMatrix = dwrap0('rlPushMatrix');
rlPopMatrix = dwrap0('rlPopMatrix');
rlLoadIdentity = dwrap0('rlLoadIdentity');
rlTranslatef = dwrap3('rlTranslatef');
rlRotatef = dwrap4('rlRotatef');
rlScalef = dwrap3('rlScalef');
rlMultMatrixf = dwrap1('rlMultMatrixf');
rlFrustum = dwrap6('rlFrustum');
rlOrtho = dwrap6('rlOrtho');
rlViewport = dwrap4('rlViewport');
rlSetClipPlanes = dwrap2('rlSetClipPlanes');
rlGetCullDistanceNear = dwrap0('rlGetCullDistanceNear');
rlGetCullDistanceFar = dwrap0('rlGetCullDistanceFar');
rlBegin = dwrap1('rlBegin');
rlEnd = dwrap0('rlEnd');
rlVertex2i = dwrap2('rlVertex2i');
rlVertex2f = dwrap2('rlVertex2f');
rlVertex3f = dwrap3('rlVertex3f');
rlTexCoord2f = dwrap2('rlTexCoord2f');
rlNormal3f = dwrap3('rlNormal3f');
rlColor4ub = dwrap4('rlColor4ub');
rlColor3f = dwrap3('rlColor3f');
rlColor4f = dwrap4('rlColor4f');
rlEnableVertexArray = dwrap1('rlEnableVertexArray');
rlDisableVertexArray = dwrap0('rlDisableVertexArray');
rlEnableVertexBuffer = dwrap1('rlEnableVertexBuffer');
rlDisableVertexBuffer = dwrap0('rlDisableVertexBuffer');
rlEnableVertexBufferElement = dwrap1('rlEnableVertexBufferElement');
rlDisableVertexBufferElement = dwrap0('rlDisableVertexBufferElement');
rlEnableVertexAttribute = dwrap1('rlEnableVertexAttribute');
rlDisableVertexAttribute = dwrap1('rlDisableVertexAttribute');
rlEnableStatePointer = dwrap2('rlEnableStatePointer');
rlDisableStatePointer = dwrap1('rlDisableStatePointer');
rlActiveTextureSlot = dwrap1('rlActiveTextureSlot');
rlEnableTexture = dwrap1('rlEnableTexture');
rlDisableTexture = dwrap0('rlDisableTexture');
rlEnableTextureCubemap = dwrap1('rlEnableTextureCubemap');
rlDisableTextureCubemap = dwrap0('rlDisableTextureCubemap');
rlTextureParameters = dwrap3('rlTextureParameters');
rlCubemapParameters = dwrap3('rlCubemapParameters');
rlEnableShader = dwrap1('rlEnableShader');
rlDisableShader = dwrap0('rlDisableShader');
rlEnableFramebuffer = dwrap1('rlEnableFramebuffer');
rlDisableFramebuffer = dwrap0('rlDisableFramebuffer');
rlGetActiveFramebuffer = dwrap0('rlGetActiveFramebuffer');
rlActiveDrawBuffers = dwrap1('rlActiveDrawBuffers');
rlBlitFramebuffer = dwrap9('rlBlitFramebuffer');
rlBindFramebuffer = dwrap2('rlBindFramebuffer');
rlEnableColorBlend = dwrap0('rlEnableColorBlend');
rlDisableColorBlend = dwrap0('rlDisableColorBlend');
rlEnableDepthTest = dwrap0('rlEnableDepthTest');
rlDisableDepthTest = dwrap0('rlDisableDepthTest');
rlEnableDepthMask = dwrap0('rlEnableDepthMask');
rlDisableDepthMask = dwrap0('rlDisableDepthMask');
rlEnableBackfaceCulling = dwrap0('rlEnableBackfaceCulling');
rlDisableBackfaceCulling = dwrap0('rlDisableBackfaceCulling');
rlColorMask = dwrap4('rlColorMask');
rlSetCullFace = dwrap1('rlSetCullFace');
rlEnableScissorTest = dwrap0('rlEnableScissorTest');
rlDisableScissorTest = dwrap0('rlDisableScissorTest');
rlScissor = dwrap4('rlScissor');
rlEnablePointMode = dwrap0('rlEnablePointMode');
rlDisablePointMode = dwrap0('rlDisablePointMode');
rlSetPointSize = dwrap1('rlSetPointSize');
rlGetPointSize = dwrap0('rlGetPointSize');
rlEnableWireMode = dwrap0('rlEnableWireMode');
rlDisableWireMode = dwrap0('rlDisableWireMode');
rlSetLineWidth = dwrap1('rlSetLineWidth');
rlGetLineWidth = dwrap0('rlGetLineWidth');
rlEnableSmoothLines = dwrap0('rlEnableSmoothLines');
rlDisableSmoothLines = dwrap0('rlDisableSmoothLines');
rlEnableStereoRender = dwrap0('rlEnableStereoRender');
rlDisableStereoRender = dwrap0('rlDisableStereoRender');
rlIsStereoRenderEnabled = dwrap0('rlIsStereoRenderEnabled');
rlClearColor = dwrap4('rlClearColor');
rlClearScreenBuffers = dwrap0('rlClearScreenBuffers');
rlCheckErrors = dwrap0('rlCheckErrors');
rlSetBlendMode = dwrap1('rlSetBlendMode');
rlSetBlendFactors = dwrap3('rlSetBlendFactors');
rlSetBlendFactorsSeparate = dwrap6('rlSetBlendFactorsSeparate');
rlglInit = dwrap2('rlglInit');
rlglClose = dwrap0('rlglClose');
rlLoadExtensions = dwrap1('rlLoadExtensions');
rlGetProcAddress = pwrap1('rlGetProcAddress');
rlGetVersion = dwrap0('rlGetVersion');
rlSetFramebufferWidth = dwrap1('rlSetFramebufferWidth');
rlGetFramebufferWidth = dwrap0('rlGetFramebufferWidth');
rlSetFramebufferHeight = dwrap1('rlSetFramebufferHeight');
rlGetFramebufferHeight = dwrap0('rlGetFramebufferHeight');
rlGetTextureIdDefault = dwrap0('rlGetTextureIdDefault');
rlGetShaderIdDefault = dwrap0('rlGetShaderIdDefault');
rlGetShaderLocsDefault = pwrap0('rlGetShaderLocsDefault');
rlLoadRenderBatch = swrap2('rlLoadRenderBatch');
rlUnloadRenderBatch = dwrap1('rlUnloadRenderBatch');
rlDrawRenderBatch = dwrap1('rlDrawRenderBatch');
rlSetRenderBatchActive = dwrap1('rlSetRenderBatchActive');
rlDrawRenderBatchActive = dwrap0('rlDrawRenderBatchActive');
rlCheckRenderBatchLimit = dwrap1('rlCheckRenderBatchLimit');
rlSetTexture = dwrap1('rlSetTexture');
rlLoadVertexArray = dwrap0('rlLoadVertexArray');
rlLoadVertexBuffer = dwrap3('rlLoadVertexBuffer');
rlLoadVertexBufferElement = dwrap3('rlLoadVertexBufferElement');
rlUpdateVertexBuffer = dwrap4('rlUpdateVertexBuffer');
rlUpdateVertexBufferElements = dwrap4('rlUpdateVertexBufferElements');
rlUnloadVertexArray = dwrap1('rlUnloadVertexArray');
rlUnloadVertexBuffer = dwrap1('rlUnloadVertexBuffer');
rlSetVertexAttribute = dwrap6('rlSetVertexAttribute');
rlSetVertexAttributeDivisor = dwrap2('rlSetVertexAttributeDivisor');
rlSetVertexAttributeDefault = dwrap4('rlSetVertexAttributeDefault');
rlDrawVertexArray = dwrap2('rlDrawVertexArray');
rlDrawVertexArrayElements = dwrap3('rlDrawVertexArrayElements');
rlDrawVertexArrayInstanced = dwrap3('rlDrawVertexArrayInstanced');
rlDrawVertexArrayElementsInstanced = dwrap4('rlDrawVertexArrayElementsInstanced');
rlLoadTexture = dwrap5('rlLoadTexture');
rlLoadTextureDepth = dwrap3('rlLoadTextureDepth');
rlLoadTextureCubemap = dwrap4('rlLoadTextureCubemap');
rlUpdateTexture = dwrap7('rlUpdateTexture');
rlGetGlTextureFormats = dwrap4('rlGetGlTextureFormats');
rlGetPixelFormatName = pwrap1('rlGetPixelFormatName');
rlUnloadTexture = dwrap1('rlUnloadTexture');
rlGenTextureMipmaps = dwrap5('rlGenTextureMipmaps');
rlReadTexturePixels = pwrap4('rlReadTexturePixels');
rlReadScreenPixels = pwrap2('rlReadScreenPixels');
rlLoadFramebuffer = dwrap0('rlLoadFramebuffer');
rlFramebufferAttach = dwrap5('rlFramebufferAttach');
rlFramebufferComplete = dwrap1('rlFramebufferComplete');
rlUnloadFramebuffer = dwrap1('rlUnloadFramebuffer');
rlCopyFramebuffer = dwrap6('rlCopyFramebuffer');
rlResizeFramebuffer = dwrap2('rlResizeFramebuffer');
rlLoadShader = dwrap2('rlLoadShader');
rlLoadShaderProgram = dwrap2('rlLoadShaderProgram');
rlLoadShaderProgramEx = dwrap2('rlLoadShaderProgramEx');
rlLoadShaderProgramCompute = dwrap1('rlLoadShaderProgramCompute');
rlUnloadShader = dwrap1('rlUnloadShader');
rlUnloadShaderProgram = dwrap1('rlUnloadShaderProgram');
rlGetLocationUniform = dwrap2('rlGetLocationUniform');
rlGetLocationAttrib = dwrap2('rlGetLocationAttrib');
rlSetUniform = dwrap4('rlSetUniform');
rlSetUniformMatrix = dwrap2('rlSetUniformMatrix');
rlSetUniformMatrices = dwrap3('rlSetUniformMatrices');
rlSetUniformSampler = dwrap2('rlSetUniformSampler');
rlSetShader = dwrap2('rlSetShader');
rlComputeShaderDispatch = dwrap3('rlComputeShaderDispatch');
rlLoadShaderBuffer = dwrap3('rlLoadShaderBuffer');
rlUnloadShaderBuffer = dwrap1('rlUnloadShaderBuffer');
rlUpdateShaderBuffer = dwrap4('rlUpdateShaderBuffer');
rlBindShaderBuffer = dwrap2('rlBindShaderBuffer');
rlReadShaderBuffer = dwrap4('rlReadShaderBuffer');
rlCopyShaderBuffer = dwrap5('rlCopyShaderBuffer');
rlGetShaderBufferSize = dwrap1('rlGetShaderBufferSize');
rlBindImageTexture = dwrap4('rlBindImageTexture');
rlGetMatrixModelview = swrap0('rlGetMatrixModelview');
rlGetMatrixProjection = swrap0('rlGetMatrixProjection');
rlGetMatrixTransform = swrap0('rlGetMatrixTransform');
rlGetMatrixProjectionStereo = swrap1('rlGetMatrixProjectionStereo');
rlGetMatrixViewOffsetStereo = swrap1('rlGetMatrixViewOffsetStereo');
rlSetMatrixProjection = dwrap1('rlSetMatrixProjection');
rlSetMatrixModelview = dwrap1('rlSetMatrixModelview');
rlSetMatrixProjectionStereo = dwrap2('rlSetMatrixProjectionStereo');
rlSetMatrixViewOffsetStereo = dwrap2('rlSetMatrixViewOffsetStereo');
rlLoadDrawCube = dwrap0('rlLoadDrawCube');
rlLoadDrawQuad = dwrap0('rlLoadDrawQuad');
}