QuaternionToAxisAngle method
void
QuaternionToAxisAngle(
- Quaternion q,
- StructPointer<
Vector3> outAxis, - MemoryPointer<
RFloat> outAngle
override
Get the rotation angle and axis for a given quaternion
Implementation
@override
void QuaternionToAxisAngle(
Quaternion q,
StructPointer<Vector3> outAxis,
MemoryPointer<RFloat> outAngle,
) => _wasm.QuaternionToAxisAngle(
Quaternion$.Ref1(q).toJS,
outAxis.toJS,
outAngle.toJS,
);