rlGetLocationUniform function
Implementation
int rlGetLocationUniform(
int shaderId,
MemoryPointer<RChar> uniformName,
) => _module.rlGetLocationUniform(shaderId, uniformName);
int rlGetLocationUniform(
int shaderId,
MemoryPointer<RChar> uniformName,
) => _module.rlGetLocationUniform(shaderId, uniformName);