LoadModelAnimations function

StructPointer<ModelAnimation> LoadModelAnimations(
  1. MemoryPointer<RChar> fileName,
  2. MemoryPointer<RInt> animCount
)

Implementation

StructPointer<ModelAnimation> LoadModelAnimations(
  MemoryPointer<RChar> fileName,
  MemoryPointer<RInt> animCount,
) => _module.LoadModelAnimations(fileName, animCount);