LoadModelAnimations abstract method
StructPointer<ModelAnimationD>
LoadModelAnimations(
- MemoryPointer<
RInt8> fileName, - MemoryPointer<
RInt32> animCount
Load model animations from file
Implementation
StructPointer<ModelAnimationD> LoadModelAnimations(
MemoryPointer<RChar> fileName,
MemoryPointer<RInt> animCount,
);