LoadModelAnimations abstract method

StructPointer<ModelAnimationD> LoadModelAnimations(
  1. MemoryPointer<RInt8> fileName,
  2. MemoryPointer<RInt32> animCount
)

Load model animations from file

Implementation

StructPointer<ModelAnimationD> LoadModelAnimations(
  MemoryPointer<RChar> fileName,
  MemoryPointer<RInt> animCount,
);