GetRayCollisionTriangle abstract method
Get collision info between ray and triangle
Implementation
RayCollisionD GetRayCollisionTriangle(
RayD ray,
Vector3D p1,
Vector3D p2,
Vector3D p3,
);
Get collision info between ray and triangle
RayCollisionD GetRayCollisionTriangle(
RayD ray,
Vector3D p1,
Vector3D p2,
Vector3D p3,
);