UpdateMeshBuffer method
Update mesh vertex data in GPU for a specific buffer index
Implementation
void UpdateMeshBuffer(
MeshD mesh,
num index,
TypedDataList data,
num offset,
) => run(
() => _debugLabels.UpdateMeshBuffer(mesh, index, data, offset),
() => _flat.UpdateMeshBuffer(
mesh,
index.toInt(),
$.TypedDataList$.Array(data),
data.length,
offset.toInt(),
),
);