GetRayCollisionMesh method

RayCollisionD GetRayCollisionMesh(
  1. RayD ray,
  2. MeshD mesh,
  3. MatrixD transform
)

Get collision info between ray and mesh

Implementation

RayCollisionD GetRayCollisionMesh(
  RayD ray,
  MeshD mesh,
  MatrixD transform,
) => run(
  () => _debugLabels.GetRayCollisionMesh(ray, mesh, transform),
  () => _flat.GetRayCollisionMesh(
    ray,
    mesh,
    transform,
  ),
);