GetRayCollisionMesh method
Get collision info between ray and mesh
Implementation
RayCollisionD GetRayCollisionMesh(
RayD ray,
MeshD mesh,
MatrixD transform,
) => run(
() => _debugLabels.GetRayCollisionMesh(ray, mesh, transform),
() => _flat.GetRayCollisionMesh(
ray,
mesh,
transform,
),
);