CameraYaw method
Rotates camera around its up vector by angle radians.
Yaw is "looking left and right".
If rotateAroundTarget is true, the camera orbits its target;
otherwise it rotates in place.
Implementation
void CameraYaw(
Camera3DD camera,
num angle,
bool rotateAroundTarget,
) => run(
() => _debugLabels.CameraYaw(camera, angle, rotateAroundTarget),
() => _flat.CameraYaw(
$.Camera3D$.Ref1(camera),
angle.toDouble(),
rotateAroundTarget,
),
);