RaylibQuaternionExt constructor
RaylibQuaternionExt(
- Raylib rl
Implementation
RaylibQuaternionExt(super.rl) {
QuaternionAdd = swrap2('QuaternionAdd');
QuaternionAddValue = swrap2('QuaternionAddValue');
QuaternionCubicHermiteSpline = swrap5('QuaternionCubicHermiteSpline');
QuaternionDivide = swrap2('QuaternionDivide');
QuaternionEquals = dwrap2('QuaternionEquals');
QuaternionFromAxisAngle = swrap2('QuaternionFromAxisAngle');
QuaternionFromEuler = swrap3('QuaternionFromEuler');
QuaternionFromMatrix = swrap1('QuaternionFromMatrix');
QuaternionFromVector3ToVector3 = swrap2('QuaternionFromVector3ToVector3');
QuaternionIdentity = swrap0('QuaternionIdentity');
QuaternionInvert = swrap1('QuaternionInvert');
QuaternionLength = dwrap1('QuaternionLength');
QuaternionLerp = swrap3('QuaternionLerp');
QuaternionMultiply = swrap2('QuaternionMultiply');
QuaternionNlerp = swrap3('QuaternionNlerp');
QuaternionNormalize = swrap1('QuaternionNormalize');
QuaternionScale = swrap2('QuaternionScale');
QuaternionSlerp = swrap3('QuaternionSlerp');
QuaternionSubtract = swrap2('QuaternionSubtract');
QuaternionSubtractValue = swrap2('QuaternionSubtractValue');
QuaternionToAxisAngle = dwrap3('QuaternionToAxisAngle');
QuaternionToEuler = swrap1('QuaternionToEuler');
QuaternionToMatrix = swrap1('QuaternionToMatrix');
QuaternionTransform = swrap2('QuaternionTransform');
}