MatrixRotate method
Create rotation matrix from axis and angle
NOTE: Angle should be provided in radians
Implementation
@override
MatrixD MatrixRotate(
Vector3D axis,
double angle,
) => $.Matrix$.Extract1(
(p) => _wasm.MatrixRotate(
p.toJS,
$.Vector3$.Ref1(axis).toJS,
angle.toJS,
),
);