MatrixLookAt method

  1. @override
MatrixD MatrixLookAt(
  1. Vector3D eye,
  2. Vector3D target,
  3. Vector3D up
)
override

Get camera look-at matrix (view matrix)

Implementation

@override
MatrixD MatrixLookAt(
  Vector3D eye,
  Vector3D target,
  Vector3D up,
) => $.Matrix$.Extract1(
  (p) => _wasm.MatrixLookAt(
    p.toJS,
    $.Vector3$.Ref1(eye).toJS,
    $.Vector3$.Ref2(target).toJS,
    $.Vector3$.Ref3(up).toJS,
  ),
);