MatrixLookAt method
Get camera look-at matrix (view matrix)
Implementation
@override
MatrixD MatrixLookAt(
Vector3D eye,
Vector3D target,
Vector3D up,
) => $.Matrix$.Extract1(
(p) => _wasm.MatrixLookAt(
p.toJS,
$.Vector3$.Ref1(eye).toJS,
$.Vector3$.Ref2(target).toJS,
$.Vector3$.Ref3(up).toJS,
),
);