MatrixDecompose method
void
MatrixDecompose(
- MatrixD mat,
- StructPointer<
Vector3D> translation, - StructPointer<
QuaternionD> rotation, - StructPointer<
Vector3D> scale,
override
Decompose a transformation matrix into its rotational, translational and scaling components and remove shear
Implementation
@override
void MatrixDecompose(
MatrixD mat,
StructPointer<Vector3D> translation,
StructPointer<QuaternionD> rotation,
StructPointer<Vector3D> scale,
) => _wasm.MatrixDecompose(
$.Matrix$.Ref1(mat).toJS,
translation.toJS,
rotation.toJS,
scale.toJS,
);